You're frequently funnelled down a prescribed path to the next cutscene, and it doesn't help that the story is lean to the point of nonexistence, with one-dimensional characters and a narrative through-line so flimsy I kept forgetting what I was doing or why. ![]() But Resident Evil 3 has none of this, and is actually stiflingly linear. ![]() Resident Evil is best when you're lost in a complex, labyrinthine space, forced to make a mental map as you play, unlocking more of the sprawl by solving puzzles and finding keys.
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